Feats for dimensional conduits

By Kanachi

 

Feats for Doubles:

The following feats are for use by a conduits doubles and require them to expend their own allowance of feats (rather than the conduits) in order to generate the listed effects. These feats can be distinguished by the [Double] tag which prevents them from being selected by any creature who is not a Conduits double.

These feats are worded from the doubles perspective as they are intrinsic to them, not the conduit.

 

Body of Intermediate Knowledge [Double] 
 

Prerequisite: Your conduit must have medium armour proficiency, Knowledge (Arcana) 6 ranks.

Benefit: You gain proficiency with medium armour and may cast arcane spells whilst wearing such armours.



Body of laborious Knowledge [Double] 
 

Prerequisite: Your conduit must have heavy armour proficiency, Knowledge (Arcana) 8 ranks.

Benefit: You gain proficiency with heavy armour and may cast arcane spells whilst wearing such armours.



Body of Light Knowledge [Double] 
 

Prerequisite: Your conduit must have light armour proficiency, Knowledge (Arcana) 4 ranks.

Benefit: You gain proficiency with light armour and may cast arcane spells whilst wearing such armours.



Gift from Beyond [Double] 
 

Prerequisite: The ability to cast 1st Level spells, Knowledge (The Planes) 4 ranks.

Benefit: When called upon by your conduit you may enter play with one of the following spells active upon you. These spells are gifted to you by powers unseen during your dimensional transit and thus do not expend either your own or your conduits spell casting resources.

  • Bear’s Endurance
  • Blur
  • Bull’s Strength
  • Cat’s Grace
  • Eagle’s Splendour
  • Fox’s Cunning
  • Mage Armour
  • Owl’s Wisdom
  • Resist energy
  • Shield



Rift Smith [Double] 
 

Prerequisite: Your conduit must have the Riftweave Weapon class feature.

Benefit: When called upon by your conduit any riftweave weapons you call upon appears with its enchantment bonus increased by +1.

Even a riftweave weapon may not provide an enchantment bonus which exceeds +5. If the application of this feat should result in a weapon surpassing this limit the weapon instead substitutes this +1 bonus for a +1d6 bonus to damage from one of the following forms of energy: Acid, Cold, Electricity or Fire.

If you were brought into play by your conduits Endless Worlds class feature any riftweave armour you are wearing also has its enchantment bonus increased by +1.

Riftweave armours may not provide an enchantment bonus which exceeds +5. If the application of this feat should result in your armour surpassing this limit the armour instead substitutes this +1 bonus for a Acid resistance 10, Cold resistance 10, Electricity resistance 10 or Fire resistance 10.



Riftweave Duellist [Double] 
 

Prerequisite: Your conduit must have the Riftweave Weapon class feature, Two Weapon Fighting feat.

Benefit: When called upon by your conduit you may opt to summon two riftweave weapons rather than one. Each weapon emerges within one of your hands, ready for use.